My trip to the local colleges has really paid off. We have had a number of interns asking to join us for the quest scripting and artist positions. They are however a bit green and some have a warped sense of the operational structure at a game company.
Yesterday we had an English major come in to interview for a quest writer position. We explained that our engine has most but not all of the capabilities he wants to implement, to which he suggested that we should go whip the coders until they implement the desired functionality.
Before he is allowed to interact with the developers I am going to have to explain that the pecking order goes something like this.
Executive producer
Producer
Lead designer
Coder
Artist
QA tester
Water delivery guy
Mother of one of the QA testers
Intern
PR director
Once he understands where he stands, he will have much more realistic expectations of what he can expect from this position besides excellent experience to add to his resume.
Friday, September 21, 2007
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